Tag Archives: art

Recke 20

An image of the Recke 20 rig for Mechnoir

This is the Recke for Mechnoir. I had a lot of fun drawing this one. I wasn’t originally planning on illustrating the rigs when I first devised the idea for the Mechnoir player’s guide. It’s one of the reasons this is taking so long. It takes me about 8 hours to draw each rig. And I have to fit that time in amongst my other projects (like doing layout for the Marvel Heroic Roleplaying books and making videos for Evil Hat). But I feel like the booklet would be lacking if not for some pictures of the rigs you’re going to be stomping around in, right?

The other thing that I realized when I started on the Mechnoir player’s guide is that a player’s guide alone wasn’t going to cut it. It’d be weird to just add mechs to the existing Transmissions like Hong Kong or Los Angeles. Mechnoir needed its own transmissions built up around the idea. So, the Mechnoir player’s guide will be bundled with three mech-specific Transmissions that detail three different cultures that have begun to colonize Mars. These have been written my the handsome and talented Mark DiPasquale (who wrote the Singapore and Hong Kong Transmissions) and will go into layout very soon.

Warsaw D9

The Warsaw is a heavier rig than the last two you saw. One of the the things that distinguishes heavier rigs (besides a heavy tag) is that they can have more than one armor tag.

These armor tags are important in Mechnoir, because they allow you to avoid unwanted damage. When someone inflicts a sticky or locked negative adjective on your rig that describes physical damage, you can burn an armor tag instead of taking the adjective. Since heavier rigs have more armor tags, they can take more of a beating. The largest rigs have three armor tags. Taking one of these down can be like a boss fight in a video game. Pretty epic.

Coyote 5F

So, this is the Coyote 5F:

An image of the Coyote 5F rig for Mechnoir

The chicken-legged robot in the last post is called a Dancer 38. These “rigs” were designed as construction vehicles for taming the harsh landscape of Mars. Hence the yellow and black color scheme. The Dancer is designed for surveying terrain while the Coyote’s articulate arms allow it to build, maintain, and repair large pieces of machinery. They are two of the eight vehicles found in Mechnoir, the upcoming alternate player’s guide for Technoir.

Mechnoir is now in its final playtesting stages and, when it is ready, will be made available free-of-charge to everyone who backed Technoir‘s Kickstarter campaign. Plus, it’s going to be bundled with three Transmissions giving you plenty of content for giant stompy robot action on the surface of Mars. The bundle will also be made available for sale on DriveThruRPG.

Stay tuned as we reveal more about the world of Mechnoir and show off the Warsaw D9 next week.

The Shape of Things to Come 2

Here’s a peak of what’s next for Technoir

Image of a Dancer38 rig for Mechnoir

A note on Technoir’s cover art

In the process of the production of Technoir a certain artistic style has been developed for the interior art and it has led to an unfortunate situation in which the cover art I had already commissioned is no longer consistent with the rest of the book.

Because I’ve been using the art by Malcolm McClinton here, on Kickstarter, and elsewhere to promote the book, I wanted to let you know about this decision as soon as possible. To be clear, I’m still extremely happy with Malcolm’s talented work and have no regrets about commissioning it. It’s helped me to conceptualize the atmosphere of the game.

But for me, having a consistent vision throughout the book is important and so I’m designing a new cover that fits this new style.

I know many of you were likely drawn to this game by Malcolm’s art and perhaps even backed the project largely because of it. I am considering printing a short run of an alternate version of the book with Malcolm’s cover. So, if it’s important to you, please let me know if that is something you would want.

Thank you.


Technoir Cover Art

On Friday, I received the cover art for Technoir from the amazing Malcolm McClinton. Feast your eyes on this:

I end up finding myself just staring at this for long periods of time, imagining being in that world. Which is exactly what I wanted the cover to do. I hope it has a similar effect on others.

I’ve done a logo redesign that fits this in with this artwork better which you’ll see soon. I’m also working on the tag lines and back cover stuff. The cover might be my favorite part of the publishing process (if you consider that a separate element from designing, playing, and writing).

Cover Revealed

I am pleased to present the cover for Chronica Feudalis.

The illustration is another gem from Miguel Santos (you can see it in its original format here).

Artwork Preview

I’ve recently received the first peices of interior art for Chronica Feudalis. They are drawn by the very talented Miguel Santos. These are three of the pieces that will head up each chapter in the published book. Enjoy.