Tag Archives: protagonist creation


Audience participation time! I could use your help. While I’m hard at work finishing the first draft of Technoir, I’m wondering how well the overview in the Player’s Guide works for making protagonists. You’ll also need the Twin Cities Metroplex Transmission which has some Connections you’ll need to complete this process. So I’m hoping you can download both documents, make a protag or two, and give me some feedback on the following:

  • Is everything covered by the Player’s Guide? Does it feel like an essential step is missing?
  • Is everything explained clearly? Do certain parts of the process need to be elaborated on?
  • Can you make the protag you want to make? Is something preventing you from creating a character concept that should exist in a cyberpunk setting

Please post your protagonists stats and your feedback in the comments here. And let me know anything else interesting that comes up in the process.


Phased Character Creation

One of my favorite features of Chronica Feudalis is how quick and painless the character creation is. If you come to the process with a character concept in mind, the whole thing can take only a few minutes.

But in reading over Diaspora over the last couple of weeks, I find myself reminiscing over one of the key concepts of FATE that didn’t carry over into Chronica’s design: phased character creation. For those of you who are not familiar with this process, introduced in Spirit of the Century*, each player writes a paragraph of background material for each of several periods (phases) in their character’s life. These paragraphs then serve as inspiration for the character’s aspects.

So, I’d like to present an alternative protagonist creation method for use with Chronica Feudalis. This method utilizes three phases. In each phase you will write a paragraph about your character’s background, pick one mentor (and apply those benefits), and write one aspect (and, optionally, one background).

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