Tag Archives: publishing

Buy Technoir in print and get Mechnoir

Starting now, if you purchase Technoir in print, not only do you get a free pdf version of Technoir, but now you’ll get the Mechnoir Player’s Guide and the three Mechnoir Transmissions included as well.

Buy it today!

I’ve also updated the file on Bits and Mortar, so if you purchase Technoir from a participating retailer, you get the same deal.

ALSO: If you’ve already purchased the Mechnoir bundle (or the Technoir pdf for that matter) and you’re looking to get a copy of Technoir in print, email me at jeremy //at// cellar-games //dot// com and I’ll hook you up with a $5 discount on the print copy.

Technoir Preorder

The print version of Technoir is nearly available, and you can preorder your copy today. The print version ships October 28th and you’ll get to download the PDF immediately.

If you’ve already bought a PDF copy of the game, and you’d be interested in upgrading to the print version, be sure to email me at jeremy [at] cellar-games [dot] com with a proof of purchase (your PDF order number or the email address you used to contribute to the Kickstarter campaign), and I’ll hook you up with a $5 discount.

The book looks pretty sweet if I do say so myself.

Technoir is now on DriveThruRPG and RPGNow!

If you didn’t have a chance to pick up Technoir through the Kickstarter, you can now find the PDF available at DriveThruRPG and RPGNow!

Technoir PDF now available

First things first. The print edition of the game won’t be ready in time for Gen Con Indy as I had been hoping for. Here’s what happened: over the course of the beta testing and the Kickstarter, the page count for the book grew by about 60 pages. This meant a higher per unit cost to have the book printed in color through a Print on Demand printer. That would have led to a higher cover price (for everyone buying the book post-Kickstarter). Plus, I would have had to rush to finish the book and rush through the proofing process—this could have led to several errors and a substandard book.

Thankfully, due the funds raised through the Kickstarter campaign and the sheer numbers of supporters who purchased the print edition of Technoir, I can have the book printed by an offset printer. This means keeping the unit price low enough to stick to the $25 cover price. And while it means it’s going to take longer to print than I originally expected (we’re looking at September now at the earliest), it also means I can take the time to make sure that every error I find (with the help of some amazing proofreaders) is corrected and the full-color art appears exactly as it should on the page. Read more »

Technoir Beta Rev Final

I’ve been very fortunate to have a lot of feedback on the Technoir Beta over the last month or so. Your comments and concerns have given me a lot to work with in shaping this little game into something stronger (and, by page count, bigger). I’ve just posted a new version of the beta with what is likely going to be close to the final text of the game. Please look it over and let me know what you think. I’m curious to hear if it addresses issues you may have had with the previous versions. If you get a chance to playtest it over the next week or so, I’d love to get your feedback.

Technoir Beta – 813KB

Read more »

A note on Technoir’s cover art

In the process of the production of Technoir a certain artistic style has been developed for the interior art and it has led to an unfortunate situation in which the cover art I had already commissioned is no longer consistent with the rest of the book.

Because I’ve been using the art by Malcolm McClinton here, on Kickstarter, and elsewhere to promote the book, I wanted to let you know about this decision as soon as possible. To be clear, I’m still extremely happy with Malcolm’s talented work and have no regrets about commissioning it. It’s helped me to conceptualize the atmosphere of the game.

But for me, having a consistent vision throughout the book is important and so I’m designing a new cover that fits this new style.

I know many of you were likely drawn to this game by Malcolm’s art and perhaps even backed the project largely because of it. I am considering printing a short run of an alternate version of the book with Malcolm’s cover. So, if it’s important to you, please let me know if that is something you would want.

Thank you.


Technoir Kickstarter

There is a lot of great forward momentum for Technoir right now. I’m in the process of an intense revision of the text before I hand it off to the editor—who I am happy to let you know is Will Hindmarch. New Transmissions are in the works by people who are not me! I had the pleasure of playtesting a new one last night that I’m super excited about. More details on that soon. I’ve also been brainstorming with my conspirators to nail down the look of Technoir when it is published—we’re talking art, graphical elements, and layout—and I can’t wait to see it realized. Finally, everyone who is playtesting so far is doing amazing work. I’m still looking for feedback, so if you get a chance to play the beta—all the files are available at TechnoirRPG.com—please email me with your comments and you and your group will get a free PDF copy of the game and credit in the book.

To help fund this process going forward, I’m launching a Kickstarter for Technoir. This gives us a chance to gauge your interest in the game, generate some excitement, and, yeah, generate some cash too. I want to make Technoir an amazing product to hold in your hands. I want a full-color book with a crisp layout, informative illustrations, and evocative images. And I want it to be reasonably priced. The Kickstarter can make that happen.

Read more »

Bits & Mortar

Bits & Mortar has launched today! This is a program that allows your local game store to provide customers with free PDF versions of the hard-copy games they buy. Participating publishers include Arc Dream, Cubicle 7, Evil Hat Productions, Pelgrane Press, Rogue Games, and yours-truly, Cellar Games.

Click here for the official press release.

The CreateSpace Issue

I have alluded to this around the internet before, but I wanted to tell the whole story about an issue I had with the POD printer I use for Chronica Feudalis: CreateSpace. If nothing else, this will be a place I can point people at when I allude to this issue again. Hopefully, small publishers like myself can learn from this experience.

Read more »

Domesday 2: The Reckoning

A while back I told the story of how Cellar Games was started and Chronica Feudalis was published. This was in the tradition of several indie games publishers who are forthcoming and transparent with their business. I know that for myself, Evil Hat’s quarterly sales reports were an amazing help when starting to get into this to help set my expectations for what kind of numbers I could expect to sell. Not that I ever expected Chronica to sell like Spirit of the Century but, you know, it’s a point of reference.

So here is another point of reference. Cellar Games’ sales for Q4 of 2009:

IPR Sales Q4
Print (Retail) 42
Print (Direct) 16
PDF 18
OBS Sales Q4
PDF 19
Lifetime Sales
Print 160
PDF 154
Total Sales 314

When we last talked about this, I was around $300 shy of Chronica Feudalis being a profitable endeavor. I am happy to say that it has now certainly made more money than I have put into it.

Along those lines I wanted to comment on something I said in that post. I said something off-the-cuff like “But if you ever expect this hobby industry to pay for your time, you’ll be sorely disappointed.” While I think it’s completely necessary to manage your expectations when getting into something like this, what I said was false. There’s some truth in there but it’s one of those things that people say without really thinking about it. There are plenty of independent game designers and self-publishers that do in fact pay themselves for their time. Vincent Baker said over at Story-Games that he gets “about $20/hour.

Now I might be more accurate in saying that we can’t all be Vincent Baker, but there are examples of people making money doing this. Whatever, you know all of this. Point is, I said something wrong and, fuck, I’m going to own up to it.

The good news is that Chronica Feudalis continues to sell. From the reports I’ve heard, people are enjoying the game. As a new publisher and a hobbyist game designer, this has been a project I have been tremendously proud of. Thank you to everyone who has made this possible.